AI Insights · Timothy · October 2021
Top 5 Gacha Games on Android in Ireland Q3 2021
The third quarter of 2021 saw notable trends in the performance of the top 5 Gacha games on Android in Ireland, with varied changes in weekly downloads, revenue, and active users.
The third quarter of 2021 saw notable trends in the performance of the top 5 Gacha games on Android in Ireland, with varied changes in weekly downloads, revenue, and active users. Below is a detailed look at each game's performance.
8 Ball Pool from Miniclip.com experienced a steady increase in weekly revenue, peaking at approximately $3.5K in the final week of June and maintaining figures around $2.7K to $3.5K throughout the quarter. Weekly downloads for the game saw a high of 1.3K in early August, with fluctuations between 890 and 1.3K. Active users showed a slight decline from 11.7K to 10.6K over the quarter.
Dragon City: Mobile Adventure by Social Point saw its highest weekly revenue at $1.7K at the end of August, with a general trend ranging from $894 to $1.7K. Downloads showed a peak of 1.1K in mid-September, with figures mostly between 631 and 1.1K. The game maintained a strong active user base, peaking at 19.8K in late August.
Head Ball 2 - Online Soccer from Masomo Gaming had a notable peak in weekly revenue at $304 in mid-July, with revenue generally staying within the $97 to $304 range. Weekly downloads reached a high of 980 in mid-September, with numbers ranging from 577 to 980. Active users saw a slight increase from 7.6K to 7.7K in early July before declining to 6.7K by the end of September.
Need for Speed™ No Limits by Electronic Arts saw a significant increase in weekly revenue towards the end of the quarter, peaking at $898 in late September. Downloads were highest at 989 in mid-September, with figures fluctuating between 511 and 989. The game also saw an increase in active users, from 2.5K in late June to 3.3K in mid-September.
Golf Battle from Miniclip.com had its highest weekly revenue at $555 in mid-July, with numbers generally ranging between $206 and $555. The game's downloads peaked at 698 in late July, with figures between 506 and 698. Active users showed a slight decline from 6.9K in late June to 6.0K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.